… developed an interactive game installation that explored the narrative potential of circuit boards.

For the cross-TIC trajectory, Louisa will develop an interactive game installation exploring the narrative potential of circuit boards. The player’s journey is influenced by real-world elements such as temperature, daylight, moisture, and noise levels, with a primary focus on narrative and puzzle-solving. Drawing inspiration from point-and-click escape room games like ‘999: Nine Hours, Nine Persons, Nine Doors’, players gain access to different spaces only after solving puzzles, which may involve interacting with sensors on a physical circuit board.

These interactions reveal clues or provide necessary tools for progression, potentially starting players in different areas of the game map or granting access to varied tools based on their geolocation and environmental factors. Investigating how circuit board design and representation influence the virtual game experience, Louisa finds similarities between the structure of cities and circuit boards, both accommodating efficient resource flow and creating networks of pathways and connections. Her focus is on storytelling through the layout of a custom-designed circuit board, aiming to build an interactive installation where visitors navigate through the game, exploring different spaces and paths correlating with areas and elements of the board. For instance, players might walk into a dark room within the game, with the only way to illuminate it being to hold their hand over a small light sensor on the circuit board in front of them.

About Louisa

Louisa Teichmann, born in Heidelberg, 1995, is a Rotterdam based media artist working with themes around gaming and the effect of new technologies on the player’s perception of reality. By analyzing gameplay methods and implementing them into real-life settings, she is creating scenarios in which the viewer turns into the protagonist of an interactive fictional narrative. With a background in event planning, her work centers on audience-driven, collective storytelling, spanning mediums such as escape games, immersive theater, location-based games, video game installations and treasure hunts through creative collaborations. She applies elements of the expanding network of interconnected smart devices in public spaces, reimagining them as game tools to subvert conventional modes of remote control. Louisa holds a master’s degree in Experimental Publishing and has been an active member of the ZIP-space media lab since 2022, where she programs events and workshops around digital culture, hacking and role-play.

Louisa is conducting this project within the Maakplaatsen, at Tetem,