Read more about the Cross-TIC artists here.
Artists
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… develops a jewellery collection through the philosophy of Quantum Mechanics and post-humanism.
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… is working on an interactive installation that brings together e-textiles, touch sensors, project mapping and experimental animation.
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.. is working on the project “Nowhere” Within this project, Janko is researching the potential of Unreal Engine to create an interactive CGI video installation with a semi-linear narrative.
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.. investigates a new form of theatre, in which the audience is placed in a virtual world together with the actors. Stijn produced the performance I AM, I AM NOT for Theater on Tour during his second trajectory within Cross-TIC together with Booi Kluiving.
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… Creates and programs a new installation in which visitors feel safe.
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… is developing both the software and hardware for a remote dance party at the 360 Lab in PLANETART.
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…explore whether a compelling conversation can be established between humans and A.I. and in what form this conversation is most stimulating. Author Yuval Noah Harari argues that future A.I. will not only shape our tools and policies, but also establish deep, intimate relationships with people. This future seems to have arrived as A.I. begins to…
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… conducted research on new organic textile forms for clothing.
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… developed a puppet that is a loose-based portrait of my 14-year-old self and the play explores themes of guilt, fear, loneliness, antagonism and Gothic.
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… helps children think about their (online) identity through an interactive installation.
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… Explores how to experience a vertical sensation with VR glasses.
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.. explores how different datasets can influence the creation of generative art in the context of societal challenges?
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… translated 2D images to 3D prints and back again.
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Tessa Langeveld explores how to magnify the experience of a dollhouse into a cinematic and multimedia installation.
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… worked in a research and production project on a follow-up edition of their Soundscape Orchestra.
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… designed an AR plant shelter for problem plants at Tetem.
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… combines dance and interaction in performances in a club as well as in the theatre.
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… considered the impact of micro-plastics on our future coral reefs and created a new reef from 3D printed clay.
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… worked on her installation Re-View which playfully documents visitors’ opinions about an event.
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.. explored how to challenge the stigma surrounding drug use through an immersive audiovisual experience with his project Breaking the Stigma .. explores how theater or music performances can be enriched with music and images created based on sensor data from the performance venue and audience interaction.
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… developed a story for the Storyscope for primary school children.
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… developed an interactive game installation that explored the narrative potential of circuit boards.
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… Works on his video installation Reinforced Learning, this installation humorously and critically challenges future scenarios of robotization and AI. It will show a collection of “fail videos” in which humans have been replaced by robots. The goal is to visualize a strange future in which robots will mimic illogical and irrational human behavior. Such…
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… developed a special cross-media performance around an abandoned train carriage in Twekkelo.
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… designed an interactive installation that encourages cooperation, movement and communication between players.